Eight years have passed like a dream
not a dream. It was more like one of those dreamlike states achieved just
before overcoming a fever. In any case, you have done all you can to guide
your daughter as best you know
Ah, um, thanks for taking care of me for so long,
I guess. It's sort of because of you that I've survived up until now.
This has truly been an unforgettable experience, with you and Arby always
trying to get me to do stuff all the time.
Looking back on my "childhood", the thing
I remember doing most is taking voice, dance, and protocol classes. I
have no idea what in the universe you were thinking. You must have been
trying to make me into an idol singer or something like that. Sometimes,
I wished I had more spare time to go outside and find things to kill.
I'd like to say I'm grateful for all the effort you went through to get
me to go to those classes, but quite frankly, I'm not. I couldn't stand
hearing all those other kids sing off-key all the time. And what IS dancing
for, really? I never figured that out. I mean, it's such a stretch to
be able to destroy cities with it
Anyway, another thing I remember was working part-time.
It seemed I was going out all the time as a sailor-suited magical girl
to battle the forces of evil. You could say that Eratothe senior Senshi
of Marsbecame a sort of mentor for me. In fact, I'd say she really got
to depending on me. Unfortunately, due to the Senshi code of ethics, I
seldom got to destroy anything larger than a cave or hill. It really did
get boring once the droids, youma, farces, and Zentraedi ran out. All
things aside, this was probably a high-point in my time with you.
Of course, we can't forget my time helping out the
Wandering Samurai on his quest to better mankind. We toppled three corrupt
governments on our few adventures together. I wonder what happened to
Last week, when we fought and defeated Beryl and
that giant, planet-destroying shadow, I couldn't help but wonder if I
could somehow be doing more with my life than just taking classes and
doing odd jobs around the solar system
With all major threats defeated, the time had come for
Princess Terrifying to decide what to do with the rest of her life
you have been a wonderful daughter to me and have helped to save
this realm. Thank you so much! Now that you're grown and you've
had all of these wonderful experiences, what will you do now?"
know, I've put a lot of thought into this, and I've made a decision
that will affect everyone in this kingdom."
I've fought thousands of demonic beasties, trained better than any
top-class idol singer, visited many parts of worlds that ordinary
people only dream about. And, I know more about ruling and government
than anyone else I've met
done so well at so much. The Crown Princess will be disappointed,
but I think it's best for everyone if you became the new heiress
to the throne"
now, I will pursue my lifelong dream. I shall become
But that has nothing to do with what you studied or where you worked!
You musn't do that!"
must. I shall renounce my title, travel to Earth, and build a log
cabin in the mountains, where I will never think about dancing,
singing, or anything ever again!"
can't let you do that."
ahead and try to stop me, Mom! I dare ya."
And so, Terrifying followed her lifelong dream and became
a lumberjack. She spent her years ripping down overgrown forests and being
a holy terror to the citizens in the valley.
Once in a while, her old friends Erato and the Wandering
Samurai would visit. Sometimes, they would ask who she was going to marry.
married to my work! Now quit bugging me!"
One fateful night, Terrifying looked up at the stars
and wondered what still might be out there. Her experiences in the Moon
Kingdom and as a lumberjack had given her more than enough time to recover
her strength and power. She spread her arms and regained her true form.
Terrifying soared into the sky and left for parts unknown.
Many years later, millions of supernovas could be seen in that same view
of the stars.
She had become a Galactic Destroyer, once more
Queen Serenit'y, Oye'z watched yer parenting awl these years"
are you and where is Aquarius, my patron deity?"
you! Oye's yer patron ArbyFish now, n' Oye'z been watchin' yew.
Yew'z worked 'ard n' brought out abilities in that girl that 'ave
seldom been seen. It's great. Thanks for givin' me something entertaining
So, she became a lumberjack. Bloomin' fantastic.
A lotta people want ta become lumberjacks, but they just don't have
the McGuinnies to stick up for it. She was great at her job, slashin'
and burnin' whole jungles and heatin' up the place. She's still
got a real noice blaze goin' on the southern continent.
She beat Metallia and became a great, big destroyer
again, too. That's not easy ta do. Yew'z been a great Mum, overall.
She's not much for kids, but that doesn't really matter now, does
Noice try, in any case."
glorious, glorious storyboarding goodness! I love plotting, and plotting
is what I do. What you have just read is a theoretical way that endings
could occur once the Galactic Destroyer Maker game gets put together.
Naturally, I will plan out something a bit more exciting and hopefully
a bit more comical, but you can get the gist of it here.
Game design is a very interesting and time-consuming
process, especially for someone that's doing it for the first time. People
with a bit more experience have suggested I make up a documentation for
its development and proceed from there. My current attempt at building
documentation is hereor
for a PDF version.
One thing that's a huge temptation to do while designing
a game is to load it with a whole bunch of nifty featuresfeatures that,
when all things are said and done, add nothing to the plot and are just
there to add another random dimension or a side-game. Take the Gummi ships
in Kingdom Hearts, for example. While it was fun and all to build your
own vehicles of destruction to travel between the worlds, it didn't really
contribute much of anything to the plot. You couldn't use those vessels
in regular combat or have anyone perform a last-minute save with them.
They seemed added just to appease a desire most younger folk have for
legos and such.
Galactic Destroyer Maker (GDM) will stick to basics and
be a parody of Takami Akai's Princess Maker series. It may take some time
to get the jokes and the gameplay to come out right, but we've made a
valiant start. There's already been a basic sort of main screen design
done and a beginning Adventure mode created, as witnessed by some of the
screenshots in the forums and in a few earlier Extras articles.
As I've mentioned elsewhere, the girl in Princess Maker
seemed just a little too cooperative with the player's wisheswhere were
the random rebellions for no apparent reason during the early teen years?
Where were the protests when you wanted her to put on an outfit that obviously
clashed with her personality? And why didn't she complain when she got
sent to do work as a lumberjack when all she had done before was dancing
Most importantly, why didn't she ever blast the player
when he suggested she take all those Buxomizer pills? Wouldn't that sort
of imply that he thought she was insufficient and needed a little help
in that department? That's an offense in desperate need of some blunt
trauma. "PAPA NO BAKA!!!"
The point is that, while it was a sort of fun game, the
girl needed a bit more spunk. So I got to thinking about what would happen
if we put Princess Terrifying from NETTG in the place of the PM2 girl.
There are few girls with more force of personality than that in what I've
read. That led to a sort of spoofy edited picture and a couple of offers
to help out on the project. That way, the joke could get carried to a
more viewable extent to more people.
Besides, it's about time a Princess Maker clone/parody
got made. Parodying a date sim
has pretty much already been done.
Parodying a first-person shooter
has been done and would be too
easy. But there's this one niche that hasn't been filled yet, surprisingly
enough. It apparently has the virtue of never having been tried that I'm
Customizing the game to the player's preferences has
been on my mind, since you could easily play PM2 in a number of different
fashions. To make things a bit more interesting, I've decided it would
be best to have a selection at the beginning for a character persona for
the player to occupy. First of all, you could just as easily play a mother
or a father, and then you'd be able to pick your alignment, whether good,
neutral, or evil. That makes for a total of 6 possible parent types and
will require a whole lot of additional writing to be programmed in, not
to mention the art for each parent's design. Plus, the intro storyline
will be greatly affected by this. In the NETTG webcomic and fanfic, Sailor
Moon's Queen Serenity defeated the Galactic Destroyer and went on to raise
her, doing a fairly decent job. Had someone else done the job, things
could have turned out quite differently. It may be a bit difficult to
program, do the art, and write for, but I really do want this feature
I mean, imagine the girl rebelling against an evil parent.
What does she do? Like Sorsha from Willow, she'd start doing good things
instead, much to the chagrin of her mother. That alone is a terrific comedy
Now, to make the game entertaining, we have to draw a
whole bunch of pictures of the main focus of the game, at different ages,
with different expressions and different outfits. Plus there's the sprites
that we've not even started working on.
I must say, it's quite fascinating to see a familiar
character at various ages, watching her grow up, etcetera. I'm trying
to imagine what it's like for the artist to draw Terra at all these different
stages. It's all well and good to draw a cute child or a teenage, but
to figure out what she looks like fully grown must be quite a task. Nevertheless,
Esa's done quite well so far.
We'll use a sort of "blank" form image, overlaid
with outfits and expressions in a sort of paper doll format. Graphically,
it's quite simple, but that doesn't mean it's easy for the artist to put
it all together. Plus, he's working on school and the comic at the same
timethis guy seriously deserves some praise. Go ahead and tell him at
firstname.lastname@example.org how much
he's appreciated. Or, you can mention something to him in the Forums.
We're also doing the programming in JAVA, since it's
theoretically platform independent and most everyone seems to know a bit
about the language. If you'd like to help out with art, music or programming,
we may be able to fit your talents in, although we still need to get a
few details straight before charging ahead with the coding details. Mostly,
we'd like to hear what you think about the idea of the game. It'll take
a long time to piece this all together in the end, but I think it'll be