I
Get Knocked Down, But I Get Up Again!
In Star Trek: Generations, just before the writers came
up with an excuse to kill off Captain Kirk, one of the main characters
was revealed to have a family. Good old Sulu managed to keep hidden from
fans and the rest of the cast, and he had a honest-to-goodness legitimate
daughter old enough to pilot the Excelsior-Class Enterprise-B.
Kirk asked how Sulu had time for a family in between all those escapades
the whole crew were always going on. Scotty replied that sometimes, for
important things, "you make the time".
Speaking of which, I need to make more time for dating
and social eventsbut in the meantime, there's writing, webcomicry,
and game development to take care of. At the present moment, there's precious
little material built up, but that fifty-meter-tall carved marble monument
to the joys of Swiss Cheese wasn't grown in a Shroomday, y'know
Okay, so maybe it was. The point is that things take time to get built
up, and along the way, we encounter a gajillion setbacks and brick walls
to bash through.
Take
the art, for example. Esa has to draw dozens of preliminary sketches before
he comes up with the right idea for any given frame in the comic, and
even then it may not come out right. It's shocking how much the art mutates
from the sketch to the final product. It may have taken a lot of revisions
for dinosaurs to become birds, but evolution's got nothing on Esa's sketches.
But does he give up?
Someday, I'm going to ask Esa to write one of these Extras
articles, and I'll do the art for a change. That way, he'll be able to
explain his position a bit better without me announcing what a brilliant,
hard-working artist he is. But, back to the question of giving up, so
far, I don't think he's quite ready to die off yet. I think we had a sort
of agreement that as long as I'm willing to continue writing, he's willing
to continue drawing.
I mean, you can't beat a deal like that. It gives me
motivation to continue when I'm feeling burned out and ready to settle
down and become an accountant. It reminds me that however rough things
get on my side, there's always going to be a visual reward as long as
I put forth the extra effort and keep making things happen somehow. So,
even if I'm feeling like goofing off and playing video games instead of
writing, I know that a greater reward is available to me if I sit down
and make some more nifty plots. So, it's definitely worth it to me to
make the time for thisbecause I love it!
Esa once mentioned to me that it's like a struggle of
willshe keeps trying not to draw, and then I jump back in and try
to get him to do more. Writer's and Artist's blocks are dangerous things,
and they happen all the time, never letting up. They knock us down and
halt our progress like a log in the middle of a crowded highway. At that
point, we can either give up and go home, becoming used-dinnerware salesmen
and forgetting our aspirations, or we can get back up, kick the log off
the street, and get back to going someplace spiffy.
Certainly, there are larger challenges to deal with,
such as a billion pages of math homework or fifty-page group marketing
projects, but it is in the midst of such challenges that true creativity
can begin to shine. Remember, it was pretty close to the due date when
I came up with the concept for the Galactic Destroyer Maker game, and
that's inspired several people to help out where they can. As long as
we don't give up, it will happen. As long as I'm willing to tell people
what the True Vision of it is, progress will happenas long as they
don't give up, either.
All too often, I notice people giving up on their hopes
and dreams, simply unable to balance both them, work, family, and other
important things as well. It's often been used as an excuse that people
can't be everywhere at once; people can't honestly be expected to read
others' minds and predict the future, can they?
As Scotty said, sometimes we just have to make the time.
Personally, I think it is possible to do everythingwe just manage
our time poorly, that's all. We can fulfil our responsibilities while
advancing our visions and not giving up. It's all a matter of finding
or making time for things. I often find myself saying, "Time is everywhere.
The trick is finding it".
And yet, we still have to find time to sleep in between
all that. I think someone once said, "Sleep is for the weak!"
I disagree, because if we don't relax a bit, our minds end up doughy,
then they sizzle, and finally, they're fried and we're forced to become
used-dinnerware salesmen. This is not to say I have anything against used-dinnerware
salesmenI'm sure it's quite a fulfilling jobbut it's not exactly
my cup of partially hydrogenated soybean oil, if you know what I mean.
But the key has to be not giving up. We find our disappointments
now and again. In fact, starting things up, we encounter a great deal
of disappointments because we don't have all the more advanced achievements
to look back on and take comfort in. I hear stories of webcomics that
start up strong, but fade away after a couple of months because they didn't
become the hottest thing on the web by then. They might have great art,
a terrific storyline, and all that good stuff, but what do they lack?
Staying power, that's what. If you don't stay and fight to the finish,
you may as well not have fought the battle at allthe net result
is the same.
This next page for the NETTG comic will get done, or
it'll make a certain white seal very happywhich can never happen.
Why, just a couple of weeks ago, I got a chance to look at a very faint
sketch preview of this next page:
We're introducing another new character into the comic
who'll play a pretty important role later on in the creation the flagship
character from the NETTG fanfic. It's a really nifty plot that's still
stewing in my head. It'll probably be in chapter 4 or 5or several
thousand sketches into the future if evolution holds true. Ah, survival
of what depresses the artist the least! You know I love it.
Are we going to give up on this webcomic? How about the
game? Or the fanfic, maybe? Something's gotta goI mean, a person
can't work on all of that and still deal with real life issues
like school, work, and social relationships, can he?
If I've got anything to say about it (and I'm trying
as hard as possible to make sure I do), I'm not giving up on any of them
until they're done. A lot of it depends on the actions of other people,
but the trailblazing, loadbearing burden of it is on me. I love this stuff,
and I want to see it go until it's done. Thanks for everyone's support
so far! Indeed, it's because of people who have spoken up and said that
they liked this stuff that's encouraged me to continue this far.
So, makenai, don't give up. I get knocked down,
but I get up againain't never gonna keep me down. But most of all,
we'll make time for everything, because it's all important.
I mean, look at this! Who wouldn't want to have a character
like her in a webcomic? To quote Sluggy Freelance, "is it not nifty?"
Hang tight, and we'll yet make it out of this alive!
^_- |